![]() Halo gives you a freeform sandbox with half a dozen ways to approach any encounter. Doom emphasizes improvisation and rhythm. Far Cry integrates stealth and the environment. That may sound reductive-couldn't I level the same criticism at virtually any shooter?-but so many of Gears' contemporaries offer more player expression and interesting choices in terms of how you approach their moment to moment combat. Pop up, empty the mag into the meat bag, repeat. With no savvy AI to speak of, or larger battlefields which require creativity, the type of enemy I was shooting didn't much matter. ![]() These add variety, but unfortunately don’t deliver much in the way of strategic questions. ![]() There are other enemies too, in the form of a robot army and a few Swarm creatures that differentiate them from the Locust of old.
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